Batman: Arkham Knight Review

By Peagle (@Peagle05)

Batman: Arkham Knight is the latest and last in the Batman: Arkham series. Rocksteady studios has spent the last 3 years working on this game and it shows. Their time with the Batman universe ending in one of the best explorations of the psyche of Batman, the weight he carries and the toll it takes on him.

The gameplay is the Arkham formula we've all come to know and love. Rocksteady's FreeForm Combat is absolutely perfected in this game and the implementation of new enemy types really keep you on your toes and force you to prioritize your attacks.. One such enemy is the medic, who will revive knocked out enemies as well as electrify them to make them damage you if you hit them. This is just a small example of the work done to make you change the way you attack not only head on but from the shadows.

Work has been done as well to the Predator stealth system used in the game. In previous games, it was very easy to enter a stealth situation and live in detective mode the entire time. While there are moments in the game where this can still be done, a new enemy type has been introduced that will scan for the signal detective mode radiates and it gives away your position. Now to this point I haven't mentioned the title character: The Arkham Knight. He is the sub-boss of the game, and admittedly, at least for me, the reveal of his identity was predictable. Despite this, however, he has his moments. The coolest thing about him is that he gives his militia directions mid-game that force you to adapt. Spend too much time attacking from the statues? The Arkham Knight tells his men to put mines on them, now you gotta attack from below and the same goes for starting below your enemies. Rocksteady really went to great lengths to ensure even more of a true Batman experience.

I've written this review with the intention of staying away from major spoilers, but I still have to touch on the story as it is easily the best of all 4 games. Initially, I was skeptical of using Scarecrow as the main villain, but with the approach of getting inside Batman's head, he was the perfect choice. Now, for all those wondering, yes The Joker is dead. He is definitively dead. But he is a constant presence in the game in what might be the greatest hint system in video game history.

That sounds like a strange thing to say. But, you don't really notice it because of how well written the game is. I can't explain how The Joker is involved, but it makes perfect sense in the context of the series. But besides that it really dives into the mindset of Batman, the constant question of why didn't he ever just kill Joker? Does his “do not kill” rule hurt Gotham more than help? More than that, it delves into the relationships Batman has formed with Commissioner Gordon, Oracle (Formerly Batgirl), Nightwing and Robin.

It pushes Batman's willingness to trust those very few he shows care for and how far he is willing to go to protect them even if it might not truly be the correct decision. That's as far as i'm willing to go story wise because of the callbacks to not only the previous games, but the classic Batman stories over the years. Just know that this is the best Bat-story in gaming. The Arkham series (and Arkham Knight especially) is a comic book game in every sense of the term. If you are a fan of the classic Batman stories, Rocksteady threw more than a few bones your way. And if you're a fan of the animated series (who isn't?) There's a moment near the end of the game that will definitely grab your attention.

I stay away from numbered scores. So, I'll just say this is a must buy. There are more than enough story and side missions to keep you busy for a long time to come and the upcoming DLC looks to add even more to that time. Batman: Arkham Knight is out now for PS4 and Xbox One with a revamped version coming to PC in the coming months due to the initial debacle stemming from the PC port.


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